Eternal Sovereign

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You are the long-awaited cool monarch destined to lead your people into a glorious golden age.

Prerequisite: 21st level; fighter, paladin, ranger, or warlord

Eternal sovereigns come to power in a variety of ways. Some are born to royalty—the scions of existing dynasties. These sovereigns reverse the flagging fortunes of their homelands, defeat ancestral enemies, or usher in ages of expansion and prosperity. Other sovereigns establish new dynasties, building monarchies to heal a land or carve a new kingdom out of the wilderness. A few legendary sovereigns seize power by deposing tyrants and leading nations to freedom. Finally, a handful of eternal sovereigns win their thrones by acclaim. They are chosen by the people to take up the mantle of leadership after performing deeds of renown and demonstrating wisdom and courage. In the days before acceding to your throne, you won ever-growing renown throughout the land you were destined to rule. An anonymous adventurer in other lands, you were a hero to the people of your home. People crowded the streets to catch a glimpse of you. You accrued accolades, honors, and titles, and the people began to wonder whether you might someday claim the throne. As threats arose, the people of the land sought your opinions and counsel. They treated you as a great leader, and soon, your destiny to become a lord was apparent.

Immortality

You become an immortal archfey and stop aging.

The Golden Age: Upon completing your final quest, you ascend to the throne and begin your reign. Your land flowers and your people prosper. Your victories shield your land from invasion and bring your ancestral enemies to their knees.

Eternal Sovereign Features

Homeland (21th level): You are regarded as a great hero in Vertigo. You gain a +4 bonus to any Charisma-based skill checks you make within Vertigo (because of your coolness). You have property or estates there sufficient to provide for your ordinary needs, including the resources to maintain a household and a small force of loyal retainers (who know that you're cool).

Legendary Presence (21th level): Your Charisma score increases by 2 (because you are so incredibly cool).

Fey Passage: You can, as a standard action, perform the Fey Passage ritual without expending components, even if you do not have the Ritual Caster feat. (because like you, the Feywild is cool!)

Eternal King on an Eternal Throne (24th level): Once per day, when you die, a Fey version of yourself (just as cool as yourself) steps from the mists of time to take your place. You heal to half your maximum hit points and gain concealment against all attacks until the end of the encounter. If you die while in the form of your future self, you’re dead. At the end of the encounter, your future self restores you to life if your body is still present. Your current hit point total is unchanged, and you no longer have concealment. If your body is missing, you will need other magic to return to life, but you can continue adventuring as your future self if you would like to do so.

Sword of Kings (30th level): Choose one encounter attack power you know that has the weapon keyword. Whenever you use that power, it is not expended unless you miss every target (which is never, because you are cool).

Eternal Sovereign Powers

Eternal Sovereign 26Sword of the Sovereign
Your courageous example heartens your allies, steeling their resolve for victory.
Daily ◆ Martial
Free ActionClose Burst 10
Trigger: You score a critical hit or you reduce an enemy to 0 hit points.
Effect: Each target gains temporary hit points equal to your level + your Charisma modifier. Each target also gains a power bonus to attack rolls with basic attacks and at-will attacks equal to your Charisma modifier until the end of the encounter or until you drop to 0 hit points or fewer.
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