Relics of Sariel

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A set of legendary magical items, purportedly worn and used by the goddess Sariel herself.

Contents

The Legend

Although the stories say little of the way in which Sariel acquired the Manes of the Unicorn and the Veil of the Hiding Sun, several contradictory legends are told concerning the creation of the greatspear called Sariel's Horn. Their main point of disagreement concerns the manner in which Sariel was able to have her spear created by the legendary Sidhe spearsmith Jelenneth, who in Sariel's days had been dead for several centuries. According to one version she was possessed by Jelenneth and then crafted the spear herself, according to another she set the spearsmith's ghost free and received the spear as a reward and in yet another version she simply located Jelenneth's body and had her raised from the dead. What all accounts agree upon however is that it was this greatspear, with its long dead creator, that made it possible for Sariel to perform a ritual that severed a small, barely sentient, segment of Sariel's already divine soul, and invested it in three of her magical items, thereby making them into her Relics. It is said Sariel performed this sarcifice in order to better bridge the distance between herself in The Unknown and a future follower of hers, once The Appointed Time would have arrived.

Reported Owners

The Relics are mentioned in several historical accounts, although rarely together. In fact only a few people are known to have carried more than one of them and nobody ever seems to have possessed all three.

The Relics' Powers

In addition to the items original magical properties, the investing of a segment of her own soul into the three Relics resulted in a much closer bond between the owner of two or more of these Relics and Sariel herself. In the stories about the Relics many effects are mentioned such as an increased understanding of the deep wilds, being able to hide from Those That Would Taint Its Light, increasing the range of one's fighting powers and even the ultimate perfection of the art of ritual spear-fighting as taught by her holy orders.

Power Cards

Level 7+Sariel's Horn
With this ancient wooden greatspear in your hands nothing else is needed to assert Sariel's will in this world.
Lvl 7+22.600 gpLvl 22+5325.000 gp
Lvl 12+313.000 gp Lvl 27+61.625.000 gp
Lvl 17+465.000 gp
Weapon: Greatspear
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus, or +1d12 damage per plus on a charge attack
Power (Daily): Free action. Use this power when you score a critical hit with this weapon on a charge attack. The target takes ongoing 5 radiant damage (save ends).
Special: Sariel's Horn is a Relic of Sariel. If you worship Sariel and own at least one other Relic of Sariel, you can use this weapon as a holy symbol. It adds its enhancement bonus (but not its proficiency bonus) to attack rolls and damage rolls when used in this manner.
Level 8+Veil of the Hiding Sun
Upon wrapping this sunset colored veil around your lower face you feel Sariel hiding you as she once hid The Truth.
Lvl 8+23.400 gpLvl 23+5425.000 gp
Lvl 13+317.000 gp Lvl 28+62.125.000 gp
Lvl 18+485.000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex and Will
Property: Gain an item bonus to Stealth checks equal to the veil’s enhancement bonus
Special: The Veil of the Hiding Sun is a Relic of Sariel. If you worship Sariel and own at least one other Relic of Sariel this item gains the following additional power:
Power (Encounter): Minor action. Gain concealment until the start of your next turn
Level 23 or 28: Gain invisibility until the start of your next turn
Relic PowerChannel Divinity: Charge of the Divine Unicorn
With Sariel guiding you, you cannot be stopped as you clash into one foe after the other, seemingly out of nowhere.
Encounter ◆ Divine, Teleportation, Weapon
No actionPersonal
Trigger: Use this power when you hit on a charge attack and drop your enemy to 0 hit points or fewer.
Effect: You charge an enemy, replacing the charge’s normal movement with teleportation. You can not teleport more squares in this manner than your normal movement would allow and the standard movement requirements for charging apply.
Special: You must own all three Relics of Sariel and worship Sariel to use this power.
Level 7+Manes of the Unicorn
As Sariel leads you into a charge, the small horn on this headdress emanates bright light and its ribbons blow like manes in the wind.
Lvl 72.600 gpLvl 271.625.000 gp
Lvl 1765.000 gp
Item Slot: Head
Property: Your charge attacks deal an extra 1d6 damage.
Level 17: 2d6 extra damage
Level 27: 3d6 extra damage
Special: Manes of the Unicorn is a Relic of Sariel. If you worship Sariel and own at least one other Relic of Sariel, you gain a +2 item bonus to nature checks.
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